Version 1.0.2





Development continues!
Since the launch, progress is going slower without the deadline dopamine, but i am still here working on my game, because i'd love to see my original vision realized, which is still a while off if i want it to be a good game and not just speedrunning to add more content.
For now, i want to focus on fixing bugs, optimizing my code in the backend, polishing currently existing assets, and tweaking the game mechanics, because i want it to be challenging AND fun without being tedious.
After that part is (mostly) done (or i deem it good enough to justify moving on), i want to go into creating new assets for paddock upgrades to see a full paddock paradise eventually. And i want the horse stats to actually mean something. But i have no promises for when & if, because i do this for fun and i want to only work on it when it gives me fun :)
So, what's new for now?
- the resources horse poop (1), fertilizer (2), and logs (3) can now be gathered by pressing the number key while in the right location (garden or forest), and the other conditions are met too. I hope this might help alternate if repetitive clicking feels too much of a strain.
- the first automations are introduced into the game: blackberries will give a 30 sec boost of automatic horse poop gain (the effect stacks, but you can't click too fast or it might not log them all, this is a bug i can't fix for now).
- you can add worms to your composter to make automatic fertilizer (if you have enough horse poop!)
- the trees in the forest now show a little leaf animation when clicked, as visual feedback that something is happening (remember: Satana logging is just an animation, logs are gained with every click and faster than she can transport them).
- upgraded horse sprites – each horse now has a sprite for standing still in addition to the one in movement. Satana and Willow got a new face, Riot has a new animation for when he ate himself sick (again).
- upgraded tack graphics – all three horses now have proper tack assets for their jobs!
- the game has volume settings now – you can switch all sound to full, half or no sound, or you can switch specific categories off (like the repetitive resource gains) while keeping others (like the horse noises) on!
I am still having a lot of fun making vector graphics, a skill i've learned during this process! It was especially fun to make tack, get lost in details and think about my irl late horse, Orphy. The driving tack is done by heart, based on her driving harness back then!
Files
Get Blackberry Paddock
Blackberry Paddock
cozy clicker-game with horses and gardening
Status | Released |
Author | SartorialDragon |
Genre | Simulation |
Tags | Clicker, Cozy, Forest, Gardening, Horses, No AI |
Languages | English |
More posts
- Dev Log 1.12 days ago
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